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simmediumatarimetric · varies

Speeding up reinforcement learning by combining attention and agency features

Description

When playing video-games we immediately detect which entity we control and we center the attention towards it to focus the learning and reduce its dimensionality. Reinforcement Learning (RL) has been able to deal with big state spaces, including states derived from pixel images in Atari games, but the learning is slow, depends on the brute force mapping from the global state to the action values (Q-function), thus its performance is severely affected by the dimensionality of the state and cannot

Source

http://arxiv.org/abs/1912.12623v1