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simmediumgraspingmetric · varies

MOGRAS: Human Motion with Grasping in 3D Scenes

Description

Generating realistic full-body motion interacting with objects is critical for applications in robotics, virtual reality, and human-computer interaction. While existing methods can generate full-body motion within 3D scenes, they often lack the fidelity for fine-grained tasks like object grasping. Conversely, methods that generate precise grasping motions typically ignore the surrounding 3D scene. This gap, generating full-body grasping motions that are physically plausible within a 3D scene, re

Source

http://arxiv.org/abs/2510.22199v1