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Humanoid Whole-Body Badminton via Multi-Stage Reinforcement Learning

Description

Humanoid robots have demonstrated strong capabilities for interacting with static scenes across locomotion, manipulation, and more challenging loco-manipulation tasks. Yet the real world is dynamic, and quasi-static interactions are insufficient to cope with diverse environmental conditions. As a step toward more dynamic interaction scenarios, we present a reinforcement-learning-based training pipeline that produces a unified whole-body controller for humanoid badminton, enabling coordinated low

Source

http://arxiv.org/abs/2511.11218v2