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CyboRacket: A Perception-to-Action Framework for Humanoid Racket Sports

Description

Dynamic ball-interaction tasks remain challenging for robots because they require tight perception-action coupling under limited reaction time. This challenge is especially pronounced in humanoid racket sports, where successful interception depends on accurate visual tracking, trajectory prediction, coordinated stepping, and stable whole-body striking. Existing robotic racket-sport systems often rely on external motion capture for state estimation or on task-specific low-level controllers that m

Source

http://arxiv.org/abs/2603.14605v1