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simmediumatarimetric · varies

Action-Conditional Video Prediction using Deep Networks in Atari Games

Description

Motivated by vision-based reinforcement learning (RL) problems, in particular Atari games from the recent benchmark Aracade Learning Environment (ALE), we consider spatio-temporal prediction problems where future (image-)frames are dependent on control variables or actions as well as previous frames. While not composed of natural scenes, frames in Atari games are high-dimensional in size, can involve tens of objects with one or more objects being controlled by the actions directly and many other

Source

http://arxiv.org/abs/1507.08750v2